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Material editor 3ds max 2011
Material editor 3ds max 2011













material editor 3ds max 2011
  1. #Material editor 3ds max 2011 install#
  2. #Material editor 3ds max 2011 update#
  3. #Material editor 3ds max 2011 code#

  • 02/14/05 version 1.00e Fixed multi-UV export and GUI issues.
  • 01/14/05 version 1.00 First Beta test version.
  • 05/01/06 version 05012006 Fix for multimaterial display on animated meshes, enabling the usage of multiple material slot.
  • Fixed minor bug with material clusters.
  • Animation sequence name specified through the UI will show up in the animation manager after digesting animation.
  • Frame range set from UI is now working, which means that if you specify 1-30 it will export frames 1-30.
  • PSK export using "Skin Export | all selected" will use selected geometry and associated deformers for export.
  • ASE and PSK export preserves cluster material index polygon assignment.
  • 12/17/07 version beta 1.0 Initial beta version of ActorX for XSI 6.5.
  • #Material editor 3ds max 2011 install#

    You can contact them at: for Japanese support: install instructions in ActorXXSITutorial. NOTE: support for the XSI exporter plugins is provided by XSI themselves.

    material editor 3ds max 2011

  • 7/07/09 version 2.46a Added batch morphtarget(blendshape) export support for Maya 8.5-2009.
  • 3/11/09 version 2.46 Added blendshape curve support for Maya 8.5-2009.
  • 2/10/08 version 2.45b Altered layout to use wider name fields/columns for Max and Maya plugins.
  • 2/12/08 version 2.45a Fixed garbage padding data in animation binary files.
  • 1/21/08 version 2.45 Fixed vertically flipped UVs on static meshes.
  • 8/09/05 version 2.44 Fixed crash in VActor::LoadAnimation.
  • #Material editor 3ds max 2011 code#

  • 3/07/05 version 2.43 Fixed bug in 'noexport' and 'ignore' code that was causing hidden subhierarchies to still export.
  • 1/22/05 version 2.42 Vertex export: fixed append-to-existing feature, added animation data compatibility checks.
  • 1/17/05 version 2.41 Fixed a staticmesh export crash bug removed the obsolete "axBrush".
  • 1/14/05 version 2.40 Auto-triangulation smoothing groups issue fixed.
  • 10/20/04 version 2.37 Duplicate bone name warning added, obsolete options cleaned up.
  • 10/13/04 version 2.36 Optimized conversion algorithm for edge hardness to smoothing groups.
  • 9/15/04 version 2.35 Staticmesh export: adds consolidation option & fixes multi-UV.
  • 8/02/04 version 2.34 Fixes bugs in multi-UV/vertex color export.
  • 7/26/04 version 2.33 Adds support for static mesh multi-UV and vertex coloring.
  • 2/10/04 version 2.30 Fixes bugs with missing popup notifcations after using Mel-only export features.
  • 11/24/03 version 2.29 Fixes some of the Mel-only command crashes.
  • 9/20/03 version 2.26 Improves conversion of edge hardness to smoothing groups.
  • 8/30/03 version 2.24 Added "axexecute" non-interactive command line based export functionality (see ActorXMayaTutorial).
  • 7/19/03 version 2.23 Fixed a skeletal mesh smoothing-group vertex splitting bug.
  • 3/11/09 Fixed material order to be same in Material Editor for 3ds Max when exported.
  • 2/10/08 version 2.20b Altered layout to use wider name fields/columns for Max and Maya plugins.
  • 2/12/08 version 2.20a Fixed garbage padding data in animation binary files.
  • 8/09/05 version 2.20 Fixed crash in VActor::LoadAnimation.
  • 1/22/05 version 2.19 Vertex export: fixed append-to-existing feature, added animation data compatibility checks.
  • 11/19/04 version 2.18 Added MaxScript exposure of all main export commands.
  • 10/20/04 version 2.16 Duplicate bone name warning added, obsolete options cleaned up.
  • 7/07/04 version 2.15 Experimental fix to avoid the "plugin fails to initialize" error.
  • 5/20/04 version 2.14b Now treats point helpers the same as dummies in skeletal geometry.
  • 12/29/03 version 2.12b Recompiled Max 6 plugin to fix reported compatibility issues.
  • 9/30/03 version 2.12 Fixed output path bug in vertex animation saving.
  • 7/19/03 version 2.11 Fixed a skeletal mesh smoothing-group vertex splitting bug.
  • 7/01/03 version 2.10c Fix for anyone experiencing the "plugin failed to initialize" error.
  • #Material editor 3ds max 2011 update#

    Older Versions (not actively maintained.)ģds Max 3.1, CStudio 3.0 ( update 1.99h )

    material editor 3ds max 2011

    For source code, Unreal Technology licensees can check the official FTP site or source control. For licensees, if you absolutely can't wait, you can ask a programmer on your team to update the plugin based on the source, as most code changes should be straightforward. Check this page regularly as we will do our best to provide updated versions of the plugin for most major applications, as priorities allow. ase (.ase is implicitly supported by Max). The Maya and XSI plugins also provide tools to export static meshes to. psa, respectively) that the Unreal Editor can import. The ActorX plugins are used to export skeletal meshes and their animations to binary file formats (.psk and.















    Material editor 3ds max 2011